Graphical games have been proposed as a game-theoretic model of large-scale
distributed networks of non-cooperative agents. When the number of players is
large, and the underlying graph has low degree, they provide a concise way to
represent the players' payoffs. It has recently been shown that the problem of
finding ...
more >>>
We resolve the question of the complexity of Nash equilibrium by
showing that the problem of computing a Nash equilibrium in a game
with 4 or more players is complete for the complexity class PPAD.
Our proof uses ideas from the recently-established equivalence
between polynomial-time solvability of normal-form games and
more >>>
We address the fundamental question of whether the Nash equilibria of
a game can be computed in polynomial time. We describe certain
efficient reductions between this problem for
normal form games with a fixed number of players
and graphical games with fixed degree. Our main result is that ...
more >>>