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Electronic Colloquium on Computational Complexity

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REPORTS > AUTHORS > GRANT SCHOENEBECK:
All reports by Author Grant Schoenebeck:

TR09-086 | 2nd October 2009
Arnab Bhattacharyya, Swastik Kopparty, Grant Schoenebeck, Madhu Sudan, David Zuckerman

Optimal testing of Reed-Muller codes

Revisions: 1

We consider the problem of testing if a given function
$f : \F_2^n \rightarrow \F_2$ is close to any degree $d$ polynomial
in $n$ variables, also known as the Reed-Muller testing problem.
Alon et al.~\cite{AKKLR} proposed and analyzed a natural
$2^{d+1}$-query test for this property and showed that it accepts
more >>>


TR06-132 | 17th October 2006
Grant Schoenebeck, Luca Trevisan, Madhur Tulsiani

Tight Integrality Gaps for Lovasz-Schrijver LP Relaxations of Vertex Cover and Max Cut

Revisions: 1

We study linear programming relaxations of Vertex Cover and Max Cut
arising from repeated applications of the ``lift-and-project''
method of Lovasz and Schrijver starting from the standard linear
programming relaxation.

For Vertex Cover, Arora, Bollobas, Lovasz and Tourlakis prove that
the integrality gap remains at least $2-\epsilon$ after
$\Omega_\epsilon(\log n)$ ... more >>>


TR06-098 | 17th August 2006
Grant Schoenebeck, Luca Trevisan, Madhur Tulsiani

A Linear Round Lower Bound for Lovasz-Schrijver SDP Relaxations of Vertex Cover

We study semidefinite programming relaxations of Vertex Cover arising from
repeated applications of the LS+ ``lift-and-project'' method of Lovasz and
Schrijver starting from the standard linear programming relaxation.

Goemans and Kleinberg prove that after one round of LS+ the integrality
gap remains arbitrarily close to 2. Charikar proves an integrality ... more >>>


TR05-052 | 5th May 2005
Grant Schoenebeck, Salil Vadhan

The Computational Complexity of Nash Equilibria in Concisely Represented Games

Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilibrium. The traditional method of representing a game is to explicitly list all the payoffs, but this incurs an exponential blowup as the number ... more >>>




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