It is known that finding a Nash equilibrium for win-lose bimatrix
games, i.e., two-player games where the players' payoffs are zero
and one, is complete for the class PPAD.
We describe a linear time algorithm which computes a Nash
equilibrium for win-lose bimatrix games where the number of winning
positions ...
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The folk theorem suggests that finding Nash Equilibria
in repeated games should be easier than in one-shot games. In
contrast, we show that the problem of finding any (epsilon) Nash
equilibrium for a three-player infinitely-repeated game is
computationally intractable (even when all payoffs are in
{-1,0,-1}), unless all of PPAD ...
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We initiate the study of the relationship between two complexity classes, BQP
(Bounded-Error Quantum Polynomial-Time) and PPAD (Polynomial Parity Argument,
Directed). We first give a conjecture that PPAD is contained in BQP, and show
a necessary and sufficient condition for the conjecture to hold. Then we prove
that the conjecture ...
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