Binary search trees are one of the most fundamental data structures. While the
height of such a tree may be linear in the worst case, the average height with
respect to the uniform distribution is only logarithmic. The exact value is one
of the best studied problems in average case ...
more >>>
By proving that the problem of computing a $1/n^{\Theta(1)}$-approximate Nash equilibrium remains \textbf{PPAD}-complete, we show that the BIMATRIX game is not likely to have a fully polynomial-time approximation scheme. In other words, no algorithm with time polynomial in $n$ and $1/\epsilon$ can compute an $\epsilon$-approximate Nash equilibrium of an $n\times ... more >>>
Binary search trees are a fundamental data structure and their height
plays a key role in the analysis of divide-and-conquer algorithms like
quicksort. Their worst-case height is linear; their average height,
whose exact value is one of the best-studied problems in average-case
complexity, is logarithmic. We analyze their smoothed height ...
more >>>