We investigate the computational complexity of languages
which have interactive proof systems of bounded message complexity.
In particular, we show that
(1) If $L$ has an interactive proof in which the total
communication is bounded by $c(n)$ bits
then $L$ can be recognized a probabilitic machine
in time ...
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It is well known that probabilistic boolean decision trees
cannot be much more powerful than deterministic ones (N.~Nisan, SIAM
Journal on Computing, 20(6):999--1007, 1991). Motivated by a question
if randomization can significantly speed up a nondeterministic
computation via a boolean decision tree, we address structural
properties of Arthur-Merlin games in ...
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We establish hardness versus randomness trade-offs for a
broad class of randomized procedures. In particular, we create efficient
nondeterministic simulations of bounded round Arthur-Merlin games using
a language in exponential time that cannot be decided by polynomial
size oracle circuits with access to satisfiability. We show that every
language with ...
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We continue the investigation of interactive proofs with bounded
communication, as initiated by Goldreich and Hastad (IPL 1998).
Let $L$ be a language that has an interactive proof in which the prover
sends few (say $b$) bits to the verifier.
We prove that the complement $\bar L$ has a ...
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It is known \cite{BHZ87} that if every language in coNP has a
constant-round interactive proof system, then the polynomial hierarchy
collapses. On the other hand, Lund {\em et al}.\ \cite{LFKN92} have shown that
#SAT, the #P-complete function that outputs the number of satisfying
assignments of a Boolean ...
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We study computational procedures that use both randomness and nondeterminism. Examples are Arthur-Merlin games and approximate counting and sampling of NP-witnesses. The goal of this paper is to derandomize such procedures under the weakest possible assumptions.
Our main technical contribution allows one to ``boost'' a given hardness assumption. One special ... more >>>
In 1998, Impagliazzo and Wigderson proved a hardness vs. randomness tradeoff for BPP in the {\em uniform setting}, which was subsequently extended to give optimal tradeoffs for the full range of possible hardness assumptions by Trevisan and Vadhan (in a slightly weaker setting). In 2003, Gutfreund, Shaltiel and Ta-Shma proved ... more >>>
We introduce a 2-round stochastic constraint-satisfaction problem, and show that its approximation version is complete for (the promise version of) the complexity class $\mathsf{AM}$. This gives a `PCP characterization' of $\mathsf{AM}$ analogous to the PCP Theorem for $\mathsf{NP}$. Similar characterizations have been given for higher levels of the Polynomial Hierarchy, ... more >>>
We present an alternate proof of the recent result by Gutfreund and Kawachi that derandomizing Arthur-Merlin games into $P^{NP}$ implies linear-exponential circuit lower bounds for $E^{NP}$. Our proof is simpler and yields stronger results. In particular, consider the promise-$AM$ problem of distinguishing between the case where a given Boolean circuit ... more >>>