We prove that Minimum vertex cover on 4-regular hyper-graphs (or
in other words, hitting set where all sets have size exactly 4),
is hard to approximate within 2 - \epsilon.
We also prove that the maximization version, in which we
are allowed to pick B = ...
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Given a $k$-uniform hypergraph, the E$k$-Vertex-Cover problem is
to find a minimum subset of vertices that ``hits'' every edge. We
show that for every integer $k \geq 5$, E$k$-Vertex-Cover is
NP-hard to approximate within a factor of $(k-3-\epsilon)$, for
an arbitrarily small constant $\epsilon > 0$.
This almost matches the ... more >>>
In this paper, we show how to systematically
improve on parameterized algorithms and their
analysis, focusing on search-tree based algorithms
for d-Hitting Set, especially for d=3.
We concentrate on algorithms which are easy to implement,
in contrast with the highly sophisticated algorithms
which have been elsewhere designed to ...
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We are going to analyze simple search tree algorithms
for Weighted d-Hitting Set. Although the algorithms are simple, their analysis is technically rather involved. However, this approach allows us to even improve on elsewhere published algorithm running time estimates for the more restricted case of (unweighted) d-Hitting Set.
We study the approximability of two natural Boolean constraint satisfaction problems: Horn satisfiability and exact hitting set. Under the Unique Games conjecture, we prove the following optimal inapproximability and approximability results for finding an assignment satisfying as many constraints as possible given a {\em
near-satisfiable} instance.
\begin{enumerate}
\item Given ...
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The relationship between deterministic and probabilistic computations is one of the central issues in complexity theory. This problem can be tackled by constructing polynomial time hitting set generators which, however, belongs to the hardest problems in computer science even for severely restricted computational models. In our work, we consider read-once ... more >>>