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Paper:

TR09-125 | 24th November 2009 15:24

Connections Between Unique Games and Multicut

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TR09-125
Authors: David Steurer, Nisheeth Vishnoi
Publication: 24th November 2009 18:08
Downloads: 285
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Abstract:
In this paper we demonstrate a close connection between UniqueGames and MultiCut. % In MultiCut, one is given a ``network graph'' and a ``demand graph'' on the same vertex set and the goal is to remove as few edges from the network graph as possible such that every two vertices connected by a demand edge are separated. % On the other hand, UniqueGames is a certain family of constraint satisfaction problems. In one direction, we show that, at least with respect to current algorithmic techniques, MultiCut is not harder than UniqueGames. % Specifically, we can adapt most known algorithms for UniqueGames to work for MultiCut and obtain new approximation guarantees for MultiCut that depend on the maximum degree of the demand graph. This degree plays the same role as the alphabet size plays in approximation guarantees for UniqueGames. In the other direction, we show that MultiCut is not easier than UniqueGames ($\Gamma$-max-$2$-lin to be precise). We exhibit a reduction from UniqueGames to MultiCut so that the fraction of edges in the optimal multicut is up to a factor of $2$ equal to the fraction of constraint violated by the optimal assignment for the UniqueGames instance. In contrast to the vast majority of Unique Games reductions whose analysis relies on Fourier analysis and isoperimetric inequalities, this reduction is simple and the analysis is elementary. Further, the maximum degree of the demand graph in the instance produced by the reduction is less than the size of the alphabet size in the Unique Games instance. Our results rely on a simple but previously unknown characterization of multicut in terms of $\ell_1$ metrics.


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